![]() ![]() ![]() Let me list you a couple of stuff from the top of my head: If you care about the growth of this game then the smartest thing to go for is to push for much easier more accessible game play for the broad audience. It's not only because of the depth of the game but because of the chaos that is within. You have to be way more dedicated to learn DF than any other game in this genre. I think the game has enough depth and it is time to focus on basic controls and many many other things so the average player doesn't get scared. I am pretty skeptical about what'll happen on launch. If the game releases before 2021, I personally wouldn't bet on it being a financial success. The game might get placed in a poor spot with the algorithm and never see the light day again, except by people who go specifically looking for it. You really only get one shot with Steam, if they release and end up with a ton of negative reviews and refunds that could be it. I don't know how much bugfixing is intended before the Steam release, but being buggy generally isn't good for a games sales. FPS death is more sure to kill a fort than sieges. The game is so buggy that players regularly recommend exploiting bugs to work around other bugs. The bugs and performance problems are the last major issue I see. I don't see this being acceptable to the average new player who wanders in on Steam. There is no pretense of balance in the game, because, I guess, why balance something when a future update 5 years later might cause a need for a rebalance. Or make a couple useless masterwork stone crafts and buy out the entire caravan. Grow a tiny 5x5 plot of plump helmets and you have enough food for your entire fortress. Build a drawbridge, congrats you never have to worry about an external threat to your dwarves ever again. The balance is another major strike against the game. It needs a complete redesign, but I guess we'll see what it gets. To be honest, given the sorry state it's remained in for years upon years I have my doubts as to the extent it will be improved for the Steam release. ![]() You are either drowning in a sea of gibberish or need to take another trip to the wiki to find out which of the 15 bazillion submenus you need to use to solve your current problem. The game is very bad about conveying information to the player and allowing the player to interact with its systems. There are several areas that make the game nearly unplayable for me, and I hardly think the general Steam using public will be very much more forgiving than I am. Dwarf Fortress in its current state is a mess. There's certain expectations that players will have once they start forking over cash upfront and if they aren't met you are going to have mass refunds and negative reviews. Selling a game on Steam is an entirely different situation to releasing it for free with optional donations. Reading about the game is pretty interesting, but I find it horrendous to actually play. Despite that I still like to browse the Bay12 forums every now and then. I've tried to get into it a number of times over the years and bounced off each time. I know it will have a built in graphical tileset and they've said they are going to improve the UI, but really, considering that it made it into the top 10 of most wishlisted games on Steam it could also easily end up one of the top 10 most refunded games on Steam.ĭF is not an easy game to get into. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar! ![]()
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